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Efficient scene simulation for robust monte carlo localization using an RGB-D camera

机译:使用RGB-D相机进行强大的蒙特卡罗定位的高效场景模拟

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摘要

This paper presents Kinect Monte Carlo Localization (KMCL), a new method for localization in three dimensional indoor environments using RGB-D cameras, such as the Microsoft Kinect. The approach makes use of a low fidelity a priori 3-D model of the area of operation composed of large planar segments, such as walls and ceilings, which are assumed to remain static. Using this map as input, the KMCL algorithm employs feature-based visual odometry as the particle propagation mechanism and utilizes the 3-D map and the underlying sensor image formation model to efficiently simulate RGB-D camera views at the location of particle poses, using a graphical processing unit (GPU). The generated 3D views of the scene are then used to evaluate the likelihood of the particle poses. This GPU implementation provides a factor of ten speedup over a pure distance-based method, yet provides comparable accuracy. Experimental results are presented for five different configurations, including: (1) a robotic wheelchair, (2) a sensor mounted on a person, (3) an Ascending Technologies quadrotor, (4) a Willow Garage PR2, and (5) an RWI B21 wheeled mobile robot platform. The results demonstrate that the system can perform robust localization with 3D information for motions as fast as 1.5 meters per second. The approach is designed to be applicable not just for robotics but other applications such as wearable computing.
机译:本文介绍了Kinect蒙特卡洛定位(KMCL),这是一种使用RGB-D相机(例如Microsoft Kinect)在三维室内环境中进行定位的新方法。该方法利用低保真度的操作区域的先验3-D模型,该模型由较大的平面部分(例如,墙壁和天花板)组成,它们假定保持不变。使用此图作为输入,KMCL算法将基于特征的视觉测距法用作粒子传播机制,并利用3-D图和基础的传感器图像形成模型来有效地模拟粒子姿势位置处的RGB-D相机视图,图形处理单元(GPU)。然后,将生成的场景3D视图用于评估粒子姿势的可能性。这种GPU实现比纯基于距离的方法提速了十倍,但精度却相当。给出了五种不同配置的实验结果,包括:(1)机器人轮椅;(2)安装在人体上的传感器;(3)Ascending Technologies四旋翼飞机;(4)Willow Garage PR2;以及(5)RWI B21轮式移动机器人平台。结果表明,该系统可以对3D信息执行鲁棒的定位,运动速度高达每秒1.5米。该方法不仅适用于机器人技术,还适用于可穿戴计算等其他应用。

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